![]() The server keeps separate copies of functions connected to remote events for every player. We narrowed the problem down to a condition where a busy loop could occur within an event handler Is it possible that Terrain replication conflicts could be causing this, for example in a game that has been running for a while with heavily modified Terrain having to sync newly connected client state? Our game makes heavy use of dynamic terrain modification (for digging). ![]() Try to make your topic as descriptive as possible, so that it’s easier for people to help you! Found one previous post that was closed as “Fixed”.Īfter that, you should include more details if you have any. We have searched developer hub, so, google etc. What solutions have you tried so far? Did you look for solutions on the Developer Hub? It has been occurring frequently to our players (and our devs when playing the game) for over 4 months. ![]() The Roblox client auto-kicks players with the message “Kicked due to unexpected client behavior, Error: 268” at random times, it seems like it can happen when they are digging in Terrain, but not always. What is the issue? Include screenshots / videos if possible! We, the developers of the game “Worms” have been trying to debug this problem which is happening to our players for over 2 months, and do not have sufficient technical information from Roblox to find the root cause. ![]() We need more technical information about the conditions under which the platform auto-kicks players with the message “Kicked due to unexpected client behavior, Error: 268”. What do you want to achieve? Keep it simple and clear! You can write your topic however you want, but you need to answer these questions: ![]()
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